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 There is a total of 6 staffs.
 HF is short for Hyrule Field.
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Four Swords is a multi-player adventure that interacts with the single-player adventure. Accomplishments can be transferred between the two; for example, if the player learns a new sword technique, it is made available in both modes. By completing Four Swords, a new dungeon called the Palace of the Four Sword is unlocked in A Link to the Past. Dungeons are randomly generated and are affected by the number of players. If only two players are active, the game ensures that all puzzles generated do not require a third or fourth player to solve. Four Swords was followed in 2004 by Four Swords Adventures for the Nintendo Gamecube. It continued the story and expanded upon the gameplay concepts while including a single-player adventure. The Four Swords prequel The Minish Cap, developed by Flagship for the Game Boy Advance, was released in 2005. A sequel was planned for the Nintendo DS under the working title The Legend Of Zelda: Four Swords DS, but was canceled so that Eiji Aonuma began development on The Legend Of Zelda: Phantom Hourglass.

The game received positive reviews and sold over 1.81 million units. IGN praised it for being a faithful conversion of the original, but noted that the audio did not sound as crisp on the Game Boy Advance, and found the frequent sound effects tiresome. The game holds the top spot of Metacritic’s all-time high scores for Game Boy Advance games with a score of 95. In 2007, IGN named A Link to the Past & Four Swords the third best Game Boy Advance game of all time.