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 There is a total of 6 staffs.
 HF is short for Hyrule Field.
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The Legend of Zelda: Link’s Awakening
“The Legend of Zelda: Dreaming Island”, is an action-adventure game developed and published by Nintendo for the Game Boy handheld console. It was released in Japan on June 6, 1993 and in North America on December 31 of the same year. It is the fourth official installment in The Legend of Zelda series, and the first for a handheld game console.
Link’s Awakening is one of the few Zelda games that does not take place in the fictional land Hyrule, does not feature the fictional relic the Triforce or the primary antagonist of the series, Ganon. Instead the player’s character Link begins the game stranded on Koholint Island. Learning that the island is watched over by a mysterious creature known as the Wind Fish, Link fights monsters and solves puzzles in order to find eight instruments which will awaken the Wind Fish— if the sleeping creature isn’t awoken, Link will be trapped on Koholint Island forever.

Like many games in the Legend of Zelda series, Link’s Awakening is an action-adventure game. Most exploration and combat takes place from an overhead perspective. The player explores the overworld of Koholint Island, fighting monsters and entering large underground dungeons. The dungeons vary in size and difficulty, but all end with a powerful Boss called a nightmare that the player must defeat. Success earns the player another heart container, which increases the amount of damage the player can take; when a player loses all of his heart containers, the game restarts from the last door that Link walked through before dying.
In addition to the main quest to awaken the Wind Fish by completing a total of eight dungeons, Link’s Awakening also offers numerous side quests and diversions. For example, hidden across the overworld and dungeons are ’secret seashells’ which can be collected; if a majority of the shells are brought to a shrine, the player receives a more powerful sword which shoots beams. In addition, Link’s Awakening was the first Zelda game to include a trading sequence side quest. This mini-game consists of giving a certain item to a character, who in turn gives the player another item to trade to someone else. Link’s Awakening even allowed players to abscond with items from shops without paying, although the price to pay is the brand of “THIEF” for the rest of the game and instant death the next time the player enters the store.
Like A Link to the Past before it, Link’s Awakening introduced numerous new game mechanics to the series, including the ability for Link to jump. Although Zelda II had the jump feature due to it being a sidescroller, Link’s Awakening is the first top-down view Zelda that implemented the jump feature into its gameplay. Because of this feature, Link’s Awakening also contains sidescrolling puzzles and elements, similar to those found in the earlier Zelda II: The Adventure of Link. The player can expand his or her abilities with items, which are discovered in dungeons and through character interactions; additionally, these items access to previously unreachable areas, some items are often crucial for reaching or successfully completing a dungeon. Link’s Awakening was also the first Zelda game in which both A and B buttons could be assigned to different items, neither of which had to be the sword, allowing for more inventive play styles. In some cases this allowed for combinations, such as the bomb and bow forming explosive arrows when used at the same time. While the button assignment method was only used for subsequent handheld Zelda titles, jumping was only one of several mechanics which have since become standard in all Zelda games; also appearing for the first time in a Zelda game are fishing, flying around using a rooster, and the learning of special songs which are played on an ocarina

The protagonist in the game is the titular Link, a defender of Hyrule who arrives on the island of Koholint after his ship is damaged in a storm. There, he is found by Marin, who nurses him to health. During his travels, Link is aided by an Owl who serves as a guide throughout the game, and informs Link of the mysterious Wind Fish, whom the player must awaken for Link to leave the island and finish the game.
Link’s Awakening also features other characters who help the player figure out where to go next; this includes Ulrira, a shy old man who communicates to Link exclusively by telephone. Other characters Link meets on his quest include the scholar Mr. Write and the exiled prince Richard, who first appeared in the Nintendo title Kaeru no Tame ni Kane wa Naru. The island is also inhabited by non player characters who continually break the fourth wall; for example, little children inform the player of game mechanics such as saving, although they have no idea what this means.