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 There is a total of 6 staffs.
 HF is short for Hyrule Field.
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Zelda II: The Adventure of Link

is an action-adventure game developed and published by Nintendo for the Nintendo Entertainment System, and the second installment in The Legend of Zelda video game series. It was originally released in Japan on the Famicom Disk System less than a year after the release of the original Legend of Zelda. Nintendo released Zelda II in Japan on January 14, 1987, seven months before the United States saw the release of the first Legend of Zelda title. Nintendo released Zelda II in North America in 1988, two years after its initial release in Japan, converting the game from its initial Famicom Disc System format to the NES cartridge.

The Adventure of Link is a direct sequel to the original The Legend of Zelda, and again involves the protagonist Link on a quest to save Princess Zelda, who has fallen under a sleeping spell. The Adventure of Link’s emphasis on side-scrolling and RPG-style elements, however, was a significant departure from its predecessor, and has given it a reputation as the “black sheep” of the Zelda series. Despite being the least popular entry in the series in both popularity and sales, the game was highly successful and introduced elements that would become commonplace in future Zelda games. It was followed in 1992 by The Legend of Zelda: A Link to the Past for the Super NES.

Combat system

The Adventure of Link

makes use of simplified controls and mechanics for Link’s battles. Armed with a sword and shield, Link must alternate between standing and crouching positions in order to attack enemies and defend himself; for example, the Iron Knuckle enemy changes the height of its attack and its shield depending on Link’s current stance, forcing Link to change stances until he has a chance to attack safely. Link has the ability to jump, which can be used for attacking tall or airborne enemies, and can be used for evasion. Eventually, he can learn techniques for downward and upward stabs in midair.

 
Magic 

 

In place of actively-used items, The Adventure of Link features spells for Link to use during action scenes. Each spell is learned from a different wise man in towns. Link often has to complete side-quests, such as retrieving lost items, before they will teach him their spells. Some spells are necessary for advancing beyond certain points in the game; both the Jump and Fairy spells allow Link to reach the top of ledges that are otherwise too high.